OpenRCT2 is a free open source remake of RollerCoaster Tycoon 2. The developers have taken the original game, decompiled it and rewrote everything into a newer language. This allows developers to extend the gameplay, alter the game, and even port the game to other platforms such.
The goal of the project is to generate cool looking roller coasters via a genetic algorithm. Something like this: What's been done so far? Here's what we have:. A list of all of the track pieces used in the game and metadata about them (elevation change, left/right etc). A way to read rides from the game, and serialize track data generated outside the game to be used in the game. Some library functions to make vector math easier (e.g. After this track piece, what is the new location and orientation of the car?).
A basic genetic algorithm with mutation, selection, crossover, and a fitness function. Results of every experiment are recorded to disk. There's a server you can use to view the results of experiments, and which has an easy 'convert to TD6' button. What needs to get done?. Tracks currently don't load in the game because the collision detection algorithm isn't correct. The experiment runner will report 0 collisions, but tracks will fail to load because there is actually a collision. You can verify this by printing out the individual track pieces, starting the game and attempting to rebuild the track.
I'm not sure how best to fix this than by attempting to fix individual instances as they pop up. does not have enough inputs. Specifically, it currently checks whether a track is a complete loop and doesn't collide with itself. It could check:. Excitement. The easiest heuristic for excitement is; would take into account the number of drops, the speed, G forces etc. Physics - whether the car can make it around the track.
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G forces. More! Scenery, etc, you name it. The fitness function is currently very slow. Need to run the code with pprof to figure out what exactly is slow, and then improve its performance. The existing code is extremely dumb - it runs sequentially in one thread.
Likely there are some easy improvements to be made by using more than one CPU at a time. The server can display track data but the camera is out of position, so sometimes the track is not visible. It would be really neat to be able to better see track data outside of the game. The genetic algorithm will probably need some tweaking once the fitness function has more parameters. This is hard to evaluate right now.
Installation You need to have Go installed (I use Go 1.5, but it should work with any version). Once you do that, run. Go test -timeout 1s./bits/./genetic/./geo/./image/./rle/./server/./td6/./tracks/.? Github.com/kevinburke/rct/bits no test files ok github.com/kevinburke/rct/genetic 0.011s? Github.com/kevinburke/rct/genetic/getlatesttrack no test files?
Github.com/kevinburke/rct/genetic/getoldexperiments no test files? Github.com/kevinburke/rct/genetic/runexperiment no test files ok github.com/kevinburke/rct/geo 0.010s? Github.com/kevinburke/rct/image no test files? Github.com/kevinburke/rct/image/aboverunner no test files ok github.com/kevinburke/rct/rle 0.011s? Github.com/kevinburke/rct/rle/decodetd6 no test files?
Github.com/kevinburke/rct/rle/encodetd6 no test files? Github.com/kevinburke/rct/server no test files ok github.com/kevinburke/rct/td6 0.010s ok github.com/kevinburke/rct/tracks 0.008s? Github.com/kevinburke/rct/tracks/branchfactor no test files (Some of the packages don't have tests unfortunately) Running experiments You should be able to run new experiments by typing make experiment. This will place new experiments in subdirectories in /usr/local/rct.
RollerCoaster Tycoon World PC Download is the fifth part of the popular series of strategy games in which we build and manage an amusement park. In contrast to his four views, which was created in order to model free-to-play and mobile devices, RollerCoaster Tycoon World is only available on PCs and is a fully fledged installment in the series. In the game we in the construction and management of an amusement park. For this purpose, we construct new lines and attractions, choosing among as has the look of a rollercoaster track. We are also taking care of the needs of our customers: we put booths with snacks and drinks or gift shops. We also manage the budget of our park and we have been inventing new attractions and the care of its staff. The game can also personally check how the data attractions – the game then moves isometric view of the FPP or the TPP.
A new feature is the system of “Pulse Park” allows you to see how doing our amusement park and what they think about it its visitors. This is the same system that we saw in the series of Zoo Tycoon. The park can be built in one of four themes: Americana, Wild West, Science-Fiction, Adventure, a completely new series is the multiplayer mode. Players can eg. Visit their parks, to share plans for roller coasters, as well as collectively to take care of building a funfair. The game is also a network multiplayer and split screen mode.